Big Tin Man, on 05 December 2018 - 11:10 AM, said:
Problem:
Hiding and smoke diving at the end of a scouting match is BS gameplay
Solution:
Eliminate the magic dropship beaming your mech up at 0:00 even though there are 4 defenders in the box shooting the gather mech
Method to accomplish this using existing in game mechanics:
When the dropship arrives, a new, larger box appears on map or domination circle appears on the mini-map centered on the dropship. Both sides EDIT per suggestion below: Only the gatherers can see this boundary on the minimap. The mechs gathering must be within this larger boundary to upload intel from the beacons. Upload mechanic is the same as the download mechanic: it takes 3-5 seconds to upload one data, it is interrupted by taking fire or ECM jammer, only one upload at a time (mechs don't stack, just like beacon downloads). If a single data point is uploaded, it is a victory for the gather side. Points for the gather side are determined by the number of uploaded data before timer reaches 0:00, regardless if you kill all the defending mechs or not (this gives incentive for a crippled defending mech to try and stall the data upload and not hide).
Those are valid things played within the rules
Winning is the objective not appeasing some folks who don't thinks its possible for them to be beatten
Aka MM: Its nothing a functioning division of skill pools would not fix, permanently without the constant changes that dont actually fix the skill gap paradox.
aka: No skill gap separation bleeds players until the population gets so small, that skill gap separation is very hard to implement coz not enough players to keep the thin end at the tip of the bell curve from waiting long time for matches.
In this case I suggest round robin the pointy end against the rest to spread the pain
May not be much of a challange for the pointy end, but their good at organizing them selves, player comp stuff.
Though when the bell curve gets fatter due to increased population, due to skill gap separation the pointy end gets fatter too. (Some elite ish FW players/groups forget this)
Short term pain (as long as it doesnt kill you/ the game) long term gain.
NO UR NOT T1 BUT UR GAMES WILL LAST LONGER THAN 3 MINUTES.
IMO: Genuine match length is a good indicator of rough match quality even if score is 12 - 2.
(Not running the clock artificial match length)
aka: A 3 minute 12-2 game is mostly a stomp but a 12 minute 12-2 game was often a good game where the snowball man did his thing.
Their some older games aka league of legends/CSGO (I think) that do this well
And are still very popular due to their developers attenion to the skill gap thing and a drive to include all skill ranges into their game.
They say: WELCOME EVERY ONE AND WE HAVE A PLACE FOR YOUSE SKILL LEVEL.
Edited by OZHomerOZ, 06 December 2018 - 11:28 PM.